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Executive Summary
 

 

Ken Demarest

Ken Demarest is a Game Industry Executive with experience in technology, product development, operations, strategy and business development.

Mr. Demarest has grown with the games industry from the Golden Age of game development to executive consulting for Fortune 500 and startup investment companies.

At Stormfront Studios Mr. Demarest was Studio Technical Director and the Executive Producer for product prototypes. Responsibilities included guiding tool and engine development across five platforms and multiple products, collaborating across disciplines on development issues, external relationships, cost and bid modeling, and cost controls.

His "Logan" localization tool has assisted Eidos, Vivendi, and others seeking to streamline the text and audio translation process.

At Ion Storm Austin Mr. Demarest provided technical leadership to help ship Deus Ex: Invisible War and Thief: Deadly Shadows. Later work with Eidos would help establish the Eidos centralized tools group.

Mr. Demarest's time with Accenture, the $11B global consultancy, included due diligence evaluations of development teams, process and business quality for both new investments and Fortune 500 acquisitions in software, hardware and online gaming. His strategic work has aligned corporate, marketing, and product development initiatives to meet customer needs.

At the head of Terra-Byte Consulting, Mr. Demarest advised online providers of ISP and gaming services on growth, risk management, development practices, and billing. Mr. Demarest provided operational recommendations and leadership across Accounting, Risk Management, Customer Care, Online Operations and Product Development.

While CEO of Titanic Entertainment, Mr. Demarest completed a Regulation-D stock offering and produced the landmark online title NetStorm, published through Activision.

Earlier in his career at Electronic Arts & Origin, Mr. Demarest coded for Wing Commander I, lead programming for Ultima VII, and produced the technology showcase BioForge. As Origin's Technical Director, he guided the market analysis and proof-of-concept for Ultima Online.

Behind the business experience, Mr. Demarest's harbors an innate talent as a technology and game play innovator.

A highly regarded public speaker, Mr. Demarest's faculty service at the Accenture training facility was ranked top 5% by other executives from around the world. Mr. Demarest has also spoken at educational institutions and industry conferences such as the GDC, and SXSW.

In his spare time, Mr. Demarest keeps his game coding and design skills sharp. He has created an RPG 'mod' rated Hall of Fame in a field of two thousand modules.

 

© 2008 Ken Demarest